Realistic Anatomy exercise (With Timelapse Video)

The way i like to study realism, is taking scans data of real peaple, and with this project i used the same scan data i had used in my first realism study, for me this is what works, becouse i used to do Stylized art, and i wanted to shift to realistic art, to do this it's a long process, but with the right study method it can be achieved.

Last year i used this Scan data do sculpt a head from a sphere and using this scan as reference, now with THIS project, i did the same thing, started from a sphere as shown in the video timelapse, and used the reference to try to match as close as possible, this is the result i achieved now, and i hope to achieve even better results for my next studies.

I dind't used symetry option in zbrush for this project, becouse i sculpted the character alrealdy in a pose.

Timelapse video of the sculpting process