Necromancer - Real Time Character (Original Concept)

Hi guys, this is my latest real time project, that i've developed together with the master Igor Catto, in his game course at ICS School in Brazil.
With This project the goal was to understand everything about the game character pipeline in PBR, i've learned a lot during this course, and the idea was to develop a fantasy realistic style character, and put all the detail i can.
The concept is original, done by me under the guidance of Igor Catto's, it was very dificult, but i've managed to come up with something that looks nice for my eyes.
Pretty much everything in the character was done from scratch, using Igor Cattos techniques of hi poly sculpting, body and face sculpted from sphere, and the armor were done using extract option, zmodeler and zremesher.
i Dind't use any other software besides Zbrush to create the character and also the Scythe, which was done with Zmodeler.
The main games i was inspired for this character creation was Baldurs Gate 3, The Witcher 3, Diablo IV and God of War.

Facial Expressions

Facial Expressions

Tutorial on how i did the pose for this character.

ALL 2k TEXTURES SET.

ALL 2k TEXTURES SET.

Body Topology

Body Topology

Head Topology

Head Topology

PBR Maps Character

PBR Maps Character

PBR maps Scythe

PBR maps Scythe

Scythe Topology

Scythe Topology

Zbrush High Poly mesh

Zbrush High Poly mesh